The information in this article is from game version 1.4.6 on Steam. |
"Level-?" is a special floor that the player can only reach when they find and pick up one of the Ticket items.
Once picked up, the next floor you enter will be this special level instead of what floor would've been next.
Ticket-1[ | ]
Ticket-1 seems to have a chance to drop everywhere, from monsters, chests, Smirk Co. vendors or room drops. Picking up this ticket item will set the layout of Level-? to the following:
It only consists of one teleporter-room with four connected rooms. Each of the connected rooms contains six golden chests and one key.
In order to exit this floor, you have to activate the switch and use the stone-portal to teleport to the boss room, Meta - the God of Bittercoin.
Ticket-2[ | ]
Ticket-2 has a small chance to drop from Arcade Machines once they break. Level-? will be themed soley around Game Rooms. (all the special rooms minus the Gift Room, Intersection Room and Pain Room.) There will be at least one main teleporter room with an exit portal and four connected rooms. These are either Game Rooms or have the possibility to be another teleporter room with connected game rooms as well. The player will also find Bags of Coins throughout the rooms to help dealing with the gambling doors and game rooms.
Ticket-3[ | ]
This ticket can be dropped from Smirk Co. vendors.There will be at least one main teleporter room with an exit portal and four connected rooms.This level uses a special kind of key that can be found in a room or in a chest within the level.For this level you need to get the right amount of shapes from the level to get a price from a room that is colored red on the map. NOTE: There is a limit to how many times you can active the one in the Red Room. I think I got 3 items before it broke.
Ticket-4[ | ]
In the starting Zone there is a metal dragon, it asks for nuts and bolts. Level contains no enemies only moving spike balls. You travel through the level collecting nuts and bolts. The spike balls can damage/destroy the nuts and bolts while bringing them back, there are no portal stones. The more nuts and bolts you give the dragon at once, the better the reward.
Ticket-4 has a chance to drop when a hatch fails. :)
Ticket-5[ | ]
Ticket-5 is a series of Intersection Rooms. Each Intersection Room has a portal with paths containing a small visible reward, followed by a combat room that may yield an Item. After each combat room there is another Intersection Room. This mechanic continues until the player has selected a path that dead ends into a Portal Room, at which point the player will need to teleport back to the beginning and step through the rift to the next level.
Ticket-6[ | ]
In this level, there are 4 rooms from the main room. Each contains a gun and something resembling a LEGO head. If you throw the head onto a gun it changes from grey to yellow. They can be carried out of the room, and they stack together. When stacked they can all be carried at once.
When you fire your gun, the gun inside each head also fires in the same direction your weapons are firing. The guns inside of the heads fire the same as if you were holding them: special effects like the KeyGun still opens locks, and triggerable items such as the Clown Hat can be triggered from each head. They do *not* fire towards the cross hair, just the same direction.
The entire stack can be carried through portals, teleports and across levels. Produces much firepower. See the screenshot attached for the gun-heads in action.
Chaos Ticket[ | ]
Takes you to a special Level-?. You lose all of your items on this level. In each room, you earn one item, and after 4 or so rooms, you encounter a lower-tier Boss. Defeating the boss also gives you an item. After beating 3 bosses, you can end the level and receive many random items (Amount recieved is dependent on the number of items held when entering the level).
Recommended if you don't particularly like your run's build but have enough hearts to take out 3 bosses.