Monsters

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 * New Gods

General Information
NOTE: All of the names are taken from the image file names and are very likely not the actual names.

The enemies in Neon Abyss can be broadly categorized into types where some of the enemies are present in almost all types (with the type-specific specialty) while some enemies are exclusive to a certain type.

Bear
Bear enemies are tougher enemies, they can be scary to deal with - especially on the higher difficulty levels.

Bomb
Bomb-type enemies will usually explode on contact or death.

Cell
Cell-type enemies will remain harmless until attacked. Even though some variants will turn hostile once near the player.

Flower
Flower enemies come in two types - stationary and moving, shooting a range of different projectiles.

Iron
Iron-type enemies are heavily armored. They will however drop their protection when they attack the player.

Music
Music enemies characteristically shoot projectiles based around music (e.g. music notes).

Nut
Nut enemies are among the first enemies a player will encounter in the dungeon. They are a little more focused on melee attacks than ranged.

Robot
Robot enemies are all ranged attackers. They usually show up in combination with monsters of the other types.

Spike
Spike enemies will all always deal damage on contact.

Zombie
Zombie enemies are amongst the first the player encounters. They are quite squishy compared to other types but most have a chance to spawn a small worm on death. Those worms can be stepped on to drop a coin. WIth a very low chance, the spawned worms can be golden, dropping ~25 coins when stepped on.